Would you say that means you lean toward something less gritty in the overall storyline, or is there some other thing that affects the narrative and stirs it more toward entertainment? That’s fun, but it definitely falls on the side of fun as opposed to something hyper-real. GamesBeat: I was just playing the multiplayer, with the snapshot grenades. We take those findings and say, “Well, there’s something cool we saw in the movies, too,” and implement that there. We speak to them about, say, what would they specifically do in a certain situation? Sometimes it works and sometimes it feels like we could probably nudge it toward something more like an entertainment, Hollywood style. Mark Grigsby: From an animation perspective, we have military advisors. GamesBeat: When Patrick was talking about staying on the side of entertainment, what did that mean to you as far as executing on that? Gaz is back in Call of Duty: Modern Warfare II. Here’s an edited transcript of our interview. The game debuts on October 28 on the consoles and the PC. We talked about a variety of topics related to the game, but we left some material for later revelations. I spoke with Jack O’Hara, game director at Infinity Ward, and Mark Grigsby, studio animation director. Infinity Ward is the lead studio among nine Activision Blizzard studios working on the game. The leaders I interviewed echoed that notion. The game is inspired by real world events that shape the world we are in, but it is in the end an “entertainment adventure,” said Patrick Kelly, head of Infinity Ward, in a presentation. The new game doesn’t have the “No Russian” scene where an operative has to play along while terrorists gun down civilians at a Russian airport, from what I’ve been told, in the original Modern Warfare 2 game. I ultimately gave that game a good review after I finished playing it, and it went on to be on of the biggest sellers to date in a series that has generated more than $27 billion in revenues to date. In that game, a level had soldiers clearing a townhouse, bringing them into conflict with both terrorists and civilians. I noticed in the presentations that the game didn’t have any extremely controversial moments, such as the military-versus-civilian encounters from the 2019 game that raised a lot of concerns, my own included.
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